The blurred-out locations had remained to be a mystery in the fandom for years until YouTuber LoopyGoopyG managed to get a full and unblurred graphic in 2017, revealing the locations. This map was designed around Februaccording to a design document. Many of the locations, via an extracted graphic would be blurred out, leading to many infamous rumors throughout the fandom. Only six of the neighborhoods were able to be released. The map with eight different neighborhoods were drawn and became the basis for the map in the Shticker Book. 2 - The game is finally released to the public. Also, a lot more Gameplay elements were implemented during the time. Unlike Beta 1, the game was much more stable and only lasted for one month. The game then was very unstable at the time and a lot of differences could be found. Early 2000 - Toontown Online begins development after the initial pitch.late 1999 - Disney's Toontown Online is pitched, as the second of the 20 MMORPG plan which would be approved. The project would be canned due to the movie not meeting the game's intended target audience. 1999 - Disney picks up the idea for the pitch, where they went with developing an MMROPG based on the in-progress movie Atlantis: The Lost Empire first due to high expectations. 1998-1999 - Jesse Schnell starts to create a pitch for an MMORPG, titled "The Massively Multiplayer Online Theme Park" which would have 20 MMORPGs in one. ![]() Also around the time of DisneyQuest's opening, Jesse Schnell started to focus on the idea of family-friendly MMORPGs because he was worried about the VR Studio closing down. June 1998 - Toon Tag opens at Epcot, Innovations East, which would be the basis of the game. Despite that, it still manages to have a following and some private servers to this very day. It had become one of the most famous MMORPGs of the 2000s in its breakout era, allowing for many updates to be released for the game's decade-long lifespan before it would abruptly close. It also had a rather enigmatic development phase which would be revealed by former staff that worked on this game, going through many different ambitious concepts before they were settled on.
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